List of titles of good snacks below. Each title should be a link to a good snack page.
- Alerting The Player Without Disruption
- Riffing off of one core mechanic through the level design keeps the player interested
- Boss fights with interesting and complex behaviour, giving the player a more dynamic experience
- Avoid redundancy in abilities and controls to keep the play style unique and streamlined
- Strategic placed color | helps orient player
- How unbalanced design choices make for some of the best multiplayer
- Choices shape the personality of the avatar
- Use the Random Number Generator Correctly - Create Interesting Gameplay
- Character Development for Better Player Engagement
- Balancing Difficulty And Fun - Keeps The Player Coming Back For More
- Variable Reward
- Combo system gives a sense of satisfaction.
- Visual & aural feedback based on target audience is more rewarding for the player
- Virtual Interface
- Visual Feedback Helps the Player Recognize Interaction
- Give the Player a Choice helps to create immersion!
- Alternate game experience - Keep player away from being bored by giving them different game experience
- Metaphorical Mechanics Leads to Enhanced Narrative Experiences
- Full Simulation in a Game – makes the game more realistic
- Well Implemented Multiplayer features | Allows players to share their gaming experience with others
- Rewarding Player Progression | Encourages the player to progress
- Diegetic Interfaces for Immersive Experiences
- Support Community Creativity in A Positive Way - motivates players stay in the game
- Motivational Punishment
- Survival System in TPS Games | help players to survive in the game
- Story...you need a great story, period.
- One_Verb_For_all
- Customizable User Interface - gives players freedom on visual alignment
- Leitmotifs add depth through music
- Quiet time - allows the player to reflect on the game
- Unlimited Chain Combos | makes the player more excited
- Music Que
- Mixed Video Game with Traditional Game – Makes People Understanding Traditional Games
- Mirroring In-Game Movement and Controls
- Checkpoints Throughout the Game | Alleviate Frustration When The Player Fails
- All Player Interactions with the game are rewarded.
- Mechanics with depth are more engaging for the player
- Customisation as a part to engage the player
- Progressive and Creative Loot Systems
- Effective recall improves player engagement
- Games Can Always Be Educational | Players collect a bonus of knowledge
- Uniqueness Arouse Players Curiosity
- Making the player's character stand out. helps the player not get lost in crowded areas.
- Switching characters in between playing makes the player play each of them.
- Not disrupting dialogue through player actions | Lets players hear and enjoy the spoken dialogue
- NPC’S with Personality – Get the Player Invested
- Realistic Gun Mechanics
- Great Background Music - Significantly enhances player's emotional experience
- Level Editor Lets User Extend the Game with Their Creativity
- Seamless Integration in Gameplay
- Achievement system
- Bonus stages in game - Makes interesting gameplay
- Allow Choice in Exploration
- Know when to stop, where to stop...Good design of safe house with supplies
- Craft Systems
- Avoid meaningless player scoring - enhance player experience
- Clear and organized feedback
- Aim for a Tight "Game Feel," for the Player's Enjoyment
- Design Levels Which Limit Player Freedom To Create Tension
- Nostalgia done well - can help players invoke past experiences
- Shadows help indicating players position and orientation.
- Invert game loops to maintain freshness
- Fluid Combat Systems - Keep Combat Fresh and the Player Engaged
- Allow for a modding community to contribute to your game.
- Player Participation- A More Rewarding Experience
- Ingame Manual Archive
- Quick restarts keep the player involved.
- Seamless Cutscenes
- Multiple story-lines in a game | players have a chance to decide how the story will become
- AI that has been "done" right.
- Games can be engaging and educational
- Optional Difficulty - Allows the Player to Curate Their Experience
- Sound Effects Make the World Go Round!
- Utilizing a Limitless Inventory
- Destructible Environment System
- good stories
- Narrator isn't cut off when completing a room.
- Players are forced to change play style.
- Fast travel option in games save time and many players love it.
- Surprise the player with an unexpected ending
- Use real people as inspiration for character creation/avatar, and npc's
- Skip Non-Critical Dialogue and Cutscenes
- Use one input key to perform many sub verbs - good way to simplify the control
- Place collectable item where designers want players to go - guide player in complicate environment
- Slowly Teach the Player
- Locked levels gets the player curious and pushs him to play the game and unlock them.
- Multiple tutorials for players with different familiarity to the game - let players familiarize the game as fast as possible
- Optional Payment System - rewards both cash players and free players
- Selecting Multiple Units (RTS Drag Box)
- High stakes = more meaningful
- Allow the Player to Fail!
- Keep The Main Character's Appearance Ambiguous - Players Can Project Themselves Onto The Character, Creating A Deeper Connection With The Game
- An intuitively designed heads-up-display saves the player from hunting for information
- Having Anti-Cheat system in games.
- NPC Schedules - Help Create the Illusion of a Complex, Self-Sufficient World
- Connecting Game Music and Player Location - Creates a Deeper Understanding of the Environment
- Reward The Player For Exploring The Game - Player Feels Appreciated For Time They've Invested
- AI helps the player to get to know the game
- Uncertainty in horror games
- Visual effects or scenario makes the player enjoy the game.
- Providing hints to the player through intuitive character dialog
- Iconic Landmarks in the Game World
- Interconnected story-line in a franchise
- Using the Environment as Weenies - aids in player navigation
- Responsive Tutorial AI Teaches Exactly What a Player Needs to Know
- Global Leaderboards | Creates Competition and Gives Players Incentive to Keep Playing
- Music/Sound Matches Gameplay - Players Become Immersed in the Game World
- Steady Progression Across a Series – Good for the Story Ark
- Difference in Level Length - Allows player to break up play times
- UI Elements on Game Objects Reduces UI Clutter
- Moving Units Effectively (RTS)
- Non-Linear Gameplay Lets Players Enjoy the Moment
- Chaotic Gamplay can be Effective for certain types of Games
- Game Platform Gives Players Different Player Experience
- Different approaches to complete a level gets the player curious and makes him replay these levels.
- Teach fight system through harmless enemies
- Lock On
- Subtle use of light and color can help guide players to their destination
- Challenge Players to Master Timing
- Creative Use of Load Times
- Game Adopts Culture of its Audience to Bring a Sense of Familiarity
- Interacting with the environment- using one action button to interact with several objects
- Characters and skills continuation in sequels of games.
- Continuation of characters’ relationship developed by players with other NPCs continuing in next parts or versions or Sequels
- Random Map Generation Creates Unique Playthroughs
- Novel Multiplayer Interactions Augment Player Bonding
- Create a Flow of Gameplay That Appropriately Balances Periods of Tension & Relief
- Offering Rewards for Optional Ad-Viewing Positively Reinforces Integrated Monetization
- Vary between Voice and Text Dialogue to Emphasize Important Story Elements
- UI can be used to enhance the narrative experience for the player
- Providing a Wide Variety of Enemies | Keeps the Player Engaged in Combat Scenarios
- Blend of right technology captivates the game audience.
- Giving the Player Multiple Options for the Exchange of Resources | Creates Interest in the Resource Management System
- Open world exploration helps the player to connect game with the reality.
- Character outfits
- Day and Night Cycles
- Cooldowns can be used to balance games
- Character alignments can be useful for extending scope of the game
- Quick Time Event..An effective way to enrich the game without complicating the game verbs(rules)
- Unequal player killing... Annoying sometimes but can attract players greatly if handled well
- Introducing Rule of Third to create game play bites
- The Use of Golden Ratio in Camera Positioning,Game Interface Design and Environment Layout.
- Narration Within a Game Helps Guide Player and Pacing
- Give Player Options for Multiple Play-Styles in Open World Games to Make Game More Consistent and Accessible
- Making a Game More Accessible – Allows for a More Inclusive Game for All Players to Enjoy
- Being able to witness characters' growth in sequels of a game - Adds to player's emotional experience
- Extending the boundaries of the computer game into the physical world
- Consistent Framerate – Makes for a More Consistent Experience
- Shoulder swap in TPS games - extends in-game point of view and adds more strategies
- Designing weapons to do more than one thing - Makes game play more varied and interesting
- Multi tiered loot rarities - adds replayability for completionists
- Characters that Die - Creates Suspense and Raises the Stakes
- Mini Games in Level Progression
- High quality music composition heightens the immersive experience for the player
- Measuring in Real Time - Keeps the Player Coming Back
- Freedom to play outside the main storyline
- Adding Multiple Endings to a Game Incentivizes the Player To Revisit It
- Timed "Season" events create goals for players
- Use of Fast Travel to save time traversing open world maps
- Game designs that force the player to think strategically
- Foreshadowing Allows Players to get a Hint of What to Expect
- Dynamic Difficulty - Balances the Game to the Player's Skill Level
- Make The Logo Be Interesting
- In-Game Costumes - Can add personality to Gameplay Systems
- Random Events in Open-World Games | Lead to Unique Player Experiences
- Automatically logging into to Play Services or Gamecenter to save player progress and score
- Enemy Damage Feedback and Reaction | Leads to Player Strategy
- Giving the player choices in a character backstory or narrative introduction makes the player connect with the story or character immediately
- Have a games emotional theme run through every element of the game in order to completely immerse the player
- Positive Reinforcement Through Audio Visual Cues
- Bump color art style
- Creating a Rich Audio Environment
- Loading Screen Minigames
- Mini map navigation system
- Hotkeys
- Excluding Dialogue | Can encourage player to focus on other communication queues within the game world
- Allow players to customize combat actions
- Minor Animation details make for a more immersive experience
- Secret Rooms | Provides the player a spark of intrigue leading to curiosity
- Clear visual cues nearby enemies - Give player time to avoid impending doom
- Customizable Controls - Makes Games More Accessible
- Item wheels – Lets the player choose quickly
- Build-your-own game - Highly flexible gameplay attracts players spend more time on game
- Festival and Seasonal Content Updates
- Giving Players time to Think and Plan
- Game mechanics/modes constantly changes
- Events based on real world holidays
- Provide gameplay tips while in loading screen
- Micro Transactions Done Well - Can Increase Player Growth
- Multi-Role Resources
- In-game Markets Provide Motivation For The Player
- A Random Threat Adds Urgency To Player Actions
- A Simple Mechanic Used Multiple Ways - Creates an Enjoyable Atmosphere for the Player
- Level Specific Challenges
- Communication Channels Among Players Across the Game
- Hindrance of Attack Ability to Serve the Theme
- Reset rank points gives players new beginning in new season
- Use rank level instead of rank points enhance the sense of achievement for players
- Realistic Voice Over Adds to Immersion in Simulations
- Incorporating Music Rhythm in Player Movement Increases Immersion
- Player engagement is created through game flow
- Tying the art style into the core mechanic can enhance the gameplay
- Simple gameplay mechanics can lead to hours of enjoyment
- Haptic feedback increases player immersion
- Reuse the Best Mechanics From Older Games to "Find The Fun"
- Effectively control bad player conduct.
- Utilizing the Capabilities of a Platform in Meta-Games
- Use vertical space and exploration
- Leverage Nostalgia To Connect With An Audience
- Encouraging the Player to Play Outside of the Game Rules
- Interesting perspective
- Switch to 3D or go bankrupt?
- Adding feature to reduce time for generation of items to avoid player frustration
- Dynamic interactions with the environment and player avatar.
- Importing the avatar from a prequel with all its abilities, adds to the experience of the game.
- Regularly add content to the game - Will keep the player invested in the game for longer.
- All bugs are not bad, they can make for unique features
- Narratively Utilize the Unexpected!
- Let Player Tailor Difficulty
- Procedurally Layering Music Uniquely Enhances Player Experience
- Take Advantage of Digital Space to Create Unique Puzzles
- Constrain Player Movement or Power to Reinforce Moments of Weakness
- Using Multiple weapons to avoid weapon reloads
- Sneak Peek strategy to avoid direct interaction with enemies
- Adding rare items to game to attract extreme collector
- Account for audience with special needs
- Business models are important for the success of a game
- Physical toys can create bonding between player and game, improving game immersion and experience
- Intuitive chat channel for multiplayer games helps improve player experience - mainly in MOBA's/MMO's
- Optional Reset System Gives Players Freedom on Re-experiencing The Leveling System
- Experience Sharing System allows players to level up (items) in various ways
- Having Multiple Solutions to Game Objectives
- Making games interesting purely by Iterating
- Usage of death camera in multiplayer games helps a player learn his mistakes
- Having human opponents in a game adds more dynamism than an AI
- Balance Between the Predictable and the Unpredictable
- Having memorable cut-scenes increases the aesthetic value of the game
- Moderating an active community can help player retention
- Having in-game mysteries help the game by arousing player's interest in it.
- Using Game Engines to Their Potential Wows Players
- Fluid menu system - Navigating the menu becomes a pleasant experience
- Responsive Controls Increase Player Flow
- Well Timed Save Points Preserve Player Investment
- Good Level Design should tell the player what to do, but not how to do.
- Team Chat
- Special Events
- Using Game Replay systems to improve player skill and to detect cheating
- Redesigning the old classic games, using the current technologies.
- Allowing Players to See Friends’ Scores - Creates Competition in Social Circles
- Matching players based on their skill levels in online multiplayer.
- Generosity in an Unkind Genre - Clicker Design
- Platform Outline Colors Can Dramatically Increase Readability
- Co-op campaigns for players
- Respecting the Source Material - Historical Accuracy
- Muting Function Shapes Playing Experience
- Keeping Control Schemes Similar to Others in Genre | Prevents Confusion in New Players
- Immediately Feedback of Previous Verbs
- Borrow from Tabletop – Using Tabletop Mechanics and Rules Can Create Interesting Digital Ideation
- Level Design and Playstyle – Design scenes to be approached by different playstyle and mechanics to craft unique experiences
- Gachapon Design Can Add Suspense to Unknown Outcomes
- Mesh Narrative with Gameplay
- Optional story through logs or texts - Adds to the game universe and immersion
- Allowing the player to choose between Linear Storytelling and Open World Content can keep a player happy and interested
- Proper pacing in VR Vive games can keep players from feeling sick
- Appeal to Niche Groups if Possible
- Detailed and creative combat....Might drive away some players but really make others addictive
- Net structure of main storyline .. Very attracting and immersive in certain plot.
- Level Editors Add Gameplay Depth for 'Explorer' Player Types
- Simple Visual and Interface Design Work on Mobile
- Lyrics can be used to give secondary lore/story without pulling the focus away from the primary story
- Violence is not the only way!!! Letting player take the pacifist route.
- Good Word of Mouth Brings More Players
- Advertisement Helps People Get to Know about the Game
- Release previous titles on new Platforms in order to broaden its audience and extend its life
- Taunt animations and emotes add some fun to the game and some players love it.
- Sound Effects Matching Game Object Textures Enhances Immersion
- Having companions throughout the gameplay adds more dynamic experience
- Offering a Variety of Puzzles to Solve Keeps the Player Engaged
- Letting Players Switch Perspectives Allows for More Precise Actions and Comfortable Gameplay
- Realistic sound effects and their contributions to creating an immersive gameplay experience.
- Effectively mix several sub-genres to create a more advanced gameplay
- Inviting players to design levels via an in-game editor offers multiple benefits
- Adding different modes on top of an existing game mechanic increases player engagement
- Introducing randomness into mechanics to level the playing field while still giving the illusion of skill as a final say in outcome.
- Encouraging social interactions during the gameplay, makes the play memorable.
- Continuous Movement - Makes for a Much Smoother Platforming Level
- Choke points in Real Time Strategy games – Helps balance gameplay
- Mechanics which mimic their real-life counterparts – Creates a feeling of continuity
- Weapon Upgrades - Based on In-Game Events/Experience - Give Players Choices
- Individual Character Setting Customization in Class Based FPS’s
- Playing with Multiple Characters at Once Simulates Multi-player Experience
- Rewinding Time
- Designing a Game Around Multiple Different Types of Controllers
- Changing Character Perspective - Allows the Player to Explore a Different Side to the Story
- Utilize Character Traits to Create New Mechanics - Believably Combines Story With Play
- Crafting a Unique Gameplay Experience through an Unexpected Higher Difficulty
- Shared Boons a boon to the gameplay experience
- Effect Boosters help players earn reward faster
- Allow and welcome players design mods to improve gameplay
- Influencing a Game through External Factors Generates Unique Outcomes
- Own up to your mistakes
- Replay the highlight moment of a game - to motivate and satisfy players
- Hidden Story
- Campaign allows easy way past difficult situations.
- Diverse game play experiences lead to replay-ability.
- Good Post-Apocalypse Game Environment Design
- Seamless Loading Screen
- Highlighting Interactable Objects Helps the Player Recognize them in a Busy Space
- Allowing Players to Play Optional ‘In-World’ Mini-games helps with Immersion
- Having pets in games - helps with player immersion
- Sequels should be an iteration on the games core mechanic and not just a 'bigger' version of the original
- Art style informs gameplay
- Taking Choices away from the player can force them into contronting things and ultimately make a better game for the community
- Object interaction creates realism
- Use smart way to navigate the player safely and quickly in VR
- Customizable Keys and Macro Support
- Visual Hierarchy Reinforces Game Element Definitions and Relationships
- Stop and Smell the Roses - Breaks in Gameplay
- Player Goals in MMO – Keeps the Player Motivated
- Use of Multiplayer increases uncertainty and therefore engagement
- Choices about randomization, allow for players to choose preferred play styles.
- Hidden, Overlapping Knowledge Among Multiple Players Generates Interest
- Creative Audience Engagement Makes for More Inclusive Play
- Allow players to choose their level of social involvement.
- Create Multiple Pathways: Gives player's choice and increases replayability value
- Engage your players through social media and email to keep them up to date.
- Server Population Control - Creates a Better Environment for All Players
- Smartcast Controls - Increase Ability for Player Skillcap Increase
- Careful Font Design Adds to Thematic Cohesion and Gamplay
- Constant player hint popups – help remind player of character ability
- Intelligent AI makes for a more realistic game experiece
- Allowing the Player to Correct Their Own Mistakes
- Game Releases Through Episodes: Gives the player something to look forward to
- Adding Multiplayer Which Can Only Aid The Player Can Lead to a Better Player Experience
- Punishment system in online multiplayer game can improve player's behavior
- Time Phases in survival game bring variations in gameplay
- Developing Mechanics Over Narrative Can Create Unique Storylines
- Interactive turn-based battles make for an engaging experience